> Forest of True Sight > Questions & Answers Reload this Page Are staffs are inferior to wands?
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Old May 26, 2005, 09:53 PM // 21:53   #61
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Staves are not universally "Better" if you just happen to get a rare one. It all boils down to what you need and what you don't.

For my Elementalist the +20% recharge rate reduction on the 11-22 wand plus the +20% fast cast/+20% recharge rate redution on the foci is far better than any staff I might ever possibly find.

+enchant duration? Meh. Great for those that need it. Good thing I don't.
+few points of energy? No need when I have an max energy of 69-81.
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Old May 26, 2005, 09:59 PM // 21:59   #62
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The only point here being that boni don't stack so you don't get a +40% bonus on anything by using a wand and a focus. =)

In the end we all come to the conclusion that this discussion is pointless, as it's really only a matter of preference.
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Old May 26, 2005, 10:31 PM // 22:31   #63
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Staves are mostly useless... unless you make them yourself... I've never "found" a staff that I'd ever consider using over a Wand/Focus just because the only Staves worth using over the Wand/Focus Combo are practically impossible to find. Like others above have said, though, collectors have staves that come with +20% recharge and +20% casting built in and can still be upgraded. I'm currently using a perfect damage, perfect energy, 20/20 staff upgraded with an Insightful staff head +5 and a staff wrapping of Fortitude +30 because I haven't yet found a focus or wand in my school of magic that has the +15 energy, -1 energy regen mod. And until I find one of those, the staff is actually better for me... Just my thoughts.
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Old May 26, 2005, 11:58 PM // 23:58   #64
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Hey, just wondering whether or not to put some runes on my staff. I thought it was pretty damn good until I came in here with everyone's +15 energy and 20% this and that. Its a Plain purple "Fire staff" +10 energy, 11-22 damage. Should I be looking for insightful staff heads and staff wrappings of fortitude? Does it pay to apply my minor runes to it, or should I save them for something better?
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Old May 27, 2005, 12:19 AM // 00:19   #65
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Minor Runes are SOOOO easy to get - apply them to anything you want to.

Btw. +15nrg -1 regen sucks. Would never use a thing like this. I prefer not-overly-deep energy pools with good energy management - and -1 arrow of regen makes nrg management A LOT harder.
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Old May 27, 2005, 12:43 AM // 00:43   #66
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Thanks for the tips man
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Old May 27, 2005, 02:29 AM // 02:29   #67
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There are no staves requiring healing prayers. Those that give bonuses to healing prayers spells require divine favour instead.

As said before, you can easily "find" perfect staves/wands/foci just by using the collectors.
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Old May 27, 2005, 02:33 AM // 02:33   #68
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so there is no Staff u can get from a Collector that gives +20% Casting Speed using Healing Prayers and +20% Skill Recharge using Healing Prayers?
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Old May 27, 2005, 04:19 PM // 16:19   #69
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Quote:
Originally Posted by Valerius
so there is no Staff u can get from a Collector that gives +20% Casting Speed using Healing Prayers and +20% Skill Recharge using Healing Prayers?
Taion answered your question. Pay attention.
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Old Jun 18, 2005, 07:03 PM // 19:03   #70
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Here's my Protection Monk's staff:



Here's my Air Elemental's staff:



only in staves can we custom to our needs...
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Old Jun 18, 2005, 07:08 PM // 19:08   #71
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Quote:
Originally Posted by Valerius
so there is no Staff u can get from a Collector that gives +20% Casting Speed using Healing Prayers and +20% Skill Recharge using Healing Prayers?
None, has been found yet. However, my question to you is why would you need such a staff? Healing prayers spells cast almost instantly and recharge almost instantly anways lol
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Old Jun 18, 2005, 07:58 PM // 19:58   #72
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Quote:
Originally Posted by ratatass
I have yet to use a two handed staff in any profession. And I have never seen anybody use one either. No staff, ever would make up for the Energy + items....so far as I have seen

Ratatass
This was posted LOOOOOOOOOOOONG time ago its an old post.

Now the staffs are great!

WHY ?

1) 3 modifiers, fortitude, fire, u name it.
2) Staffs with +12 energy
3) Same damage as Wands

The best, yet is that I have found that the requirements are pretty low, my low level is running around with a +10 energy 11-22 Damage Staff with 3 modifiers on it. When you can add +5 armor to it and your armor is 15, HEY thats good!


So just want to clear up that staffs now are great! No more disadvntage using a staff.


Ratatass
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Old Jun 18, 2005, 08:03 PM // 20:03   #73
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Wand/focus. I'm rather attached to +15 Energy, Improved Casting Rate, and Improved skill recharge... altogether I have around +25 Energy. What's the highest you can go?
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Old Jun 18, 2005, 08:14 PM // 20:14   #74
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Quote:
Originally Posted by doucrix
Here's my Protection Monk's staff:


That earth staff right there is the money shot. If I'm not mistaken, only staves come with the "20% longer enchantments" mod, and that mod is probably the best mod around (especially for a prot. monk). But that staff you got is one sweet ass item. How much did it cost you?
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Old Jun 18, 2005, 08:17 PM // 20:17   #75
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Here's what I see:

My fire wand is +15 energy
My focus item is +12 energy

There is no +27 energy staff
On a staff, I can get +4 armor and, only missing one upgrade, seem to max out at about +30ish health.

I'd take 27 energy over +30 health any day and "decrease skill recharge 20%" anyday.

In addition, I use Conjure Flame to make my regular wand attack (almost) as powerful as flare.
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Old Jun 18, 2005, 08:36 PM // 20:36   #76
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Quote:
Originally Posted by Red Locust
That earth staff right there is the money shot. If I'm not mistaken, only staves come with the "20% longer enchantments" mod, and that mod is probably the best mod around (especially for a prot. monk). But that staff you got is one sweet ass item. How much did it cost you?
I've a Sword and Bow upgrade "20% longers the Enchantments".

btw
Now i've 2 configurations
the staff of my previous post for "soloing" (+10 armor )
and
this for PVM in group:

Focus +12 en
20% fast cast fire
20% recharge fire
+
rare fire wand
11-22
10% fast cast (general)
or
collector fire wand
11-22
20% recharge fire
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Old Jun 18, 2005, 08:44 PM // 20:44   #77
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nothing beats my 20/20 staff with +22 and +21 hp
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Old Jun 18, 2005, 08:45 PM // 20:45   #78
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here's my staff how i got it orginal

put a +5 energy staffhead on it now

no wand that can measure up to this for me /edit : yet

Last edited by RizzleR; Jun 18, 2005 at 08:49 PM // 20:49..
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Old Jun 18, 2005, 08:52 PM // 20:52   #79
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Does that +15 energy fire wand come with a - energy regen? And either way, you're trading 17 energy for 20% longer enchantments. That energy is moderately useful at the start of a battle. Monks usually hover around the 5-10 energy mark during combat, so you're not seeing as much return on that 17 energy. A 20% longer lasting spellbreaker, healing seed, protective spirit or mark of protection, on the other hand, makes all the difference.
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Old Jun 18, 2005, 08:58 PM // 20:58   #80
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I currently have a +1 energy holy rod (I will take all the energy I can get, fast cast means nothing to me if I do not have the energy to cast something.) please do tell if it has the - regen part. And if that does have a -1 regen whats the highest the energy bonus's go for wands before -1 regens show up on them.
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